This is an early demo focused on core gameplay.

• 3 stages available

• Full skill tree system

• Prestige unlocks after Stage 2

• Perk system unlocks after first prestige

Balance is still being refined based on feedback.






Build your party and push through waves of enemies in this fast-paced idle RPG.

Tap to attack or let your heroes fight automatically while you focus on upgrades and strategy.

Unlock new classes, upgrade powerful abilities, and experiment with different builds every run.

Balance your team between damage, speed, and support to survive longer and reach the boss.

Progress through stages, unlock prestige, and gain access to powerful perks that change how you play.

Quick runs, meaningful upgrades, and constant progression.


HOW TO PLAY

• Tap the screen to attack enemies

• Heroes also fight automatically over time

• Spend gold to upgrade your heroes and abilities

• Build your team to survive longer runs

• Defeat bosses to unlock new stages

• Prestige to gain permanent bonuses and unlock perks



Published 1 day ago
StatusIn development
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorHydrotep
GenreAdventure, Role Playing, Strategy
Made withUnity
TagsAuto Battler, Fantasy, Idle, Incremental, upgrades
AI DisclosureAI Assisted, Graphics

Comments

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Despite starting with 0 gold and the first upgrade in the skill tree requiring 10 gold to purchase it, I was able to purchase it and therefore be left with -10 gold. Also, there's big buttons besides the resources which you can hit and be granted extra resources. It kinda breaks the game. Can you add Wiimote support?

Thanks for catching this. The upgrade purchase bug and resource debug buttons are definitely not intended and will be fixed before the next build. The gold system should block purchases when you cannot afford them, and the resource buttons were debug tools that should not be visible in the demo.

Wiimote support is probably not planned right now, but I respect the chaos.